> For the complete documentation index, see [llms.txt](https://hellstreet.gitbook.io/hellstreet-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hellstreet.gitbook.io/hellstreet-docs/economy/airdrops.md).

# 🪂 Airdrops

#### What Will Be Airdropped <a href="#what-will-be-airdropped" id="what-will-be-airdropped"></a>

HellStreet introduces a structured airdrop system designed to reward active users, creators, and early participants of the ecosystem. A total of **120,000** **Utility Assets** will be distributed in phases through **Digital Drop Packs**, each containing in-game items, access utilities, and progression-based rewards.

**These packs are categorized by rarity and purpose, ensuring both new and advanced users receive meaningful value:**

| Drop Pack             | Max Supply | Items per Pack | Content Type Distribution                                | Rarity Distribution                            |
| --------------------- | ---------- | -------------- | -------------------------------------------------------- | ---------------------------------------------- |
| **Starter Drop Pack** | 70,000     | 1–2            | <p>Wearables: 50% Access Keys: 30%</p><p>Boosts: 20%</p> | Common: 100%                                   |
| **Creator Drop Pack** | 25,000     | 1              | <p>Tools: 60%</p><p>Assets: 40%</p>                      | Common: 70% Uncommon: 30%                      |
| **Premium Drop Pack** | 18,000     | 1–3            | <p>Assets: 50%</p><p>Access Keys: 25% Boosts: 25%</p>    | <p>Uncommon: 40% Rare: 40%</p><p>Epic: 20%</p> |
| **Elite Drop Pack**   | 7,000      | 2–4            | <p>Exclusive Assets: 60%</p><p>Event Access: 40%</p>     | Epic: 50% Legendary: 35% Mythic: 15%           |

#### Eligibility <a href="#eligibility" id="eligibility"></a>

To qualify for HellStreet airdrops, users must meet at least one of the following activity conditions within the ecosystem:

* Active participation in gameplay (missions, events, or sessions)
* Ownership of HellStreet assets or collectibles
* Interaction with creator content (buying, attending, supporting)
* Holding or staking $HST

*Eligibility is evaluated on a rolling basis, meaning consistent engagement increases the likelihood of receiving higher-tier rewards*

***

#### Reward Allocation <a href="#reward-allocation" id="reward-allocation"></a>

HellStreet uses a **Dynamic Activity Score (DAS)** system to determine airdrop distribution. This system evaluates user behavior across multiple dimensions:

* Gameplay Activity → completing missions, time spent in-world
* Asset Ownership → quantity and rarity of owned items
* Economic Participation → marketplace usage, $HST transactions
* Creator Interaction → supporting or publishing content

Each user is assigned a score, and rewards are distributed proportionally within each drop cycle.

***

**Important notes:**

* Higher engagement = higher allocation probability
* Limited supply per drop → not all eligible users receive rewards
* Rewards scale with long-term participation, not one-time actions

**This ensures the airdrop system remains sustainable, merit-based, and aligned with real platform usage rather than passive holding.**


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