> For the complete documentation index, see [llms.txt](https://hellstreet.gitbook.io/hellstreet-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hellstreet.gitbook.io/hellstreet-docs/introduction/what-is-hellstreet-create-hsc.md).

# 🛠️ What is HellStreet Create (HSC)

<figure><img src="/files/rtf6me6JS2QSazHVxRTc" alt=""><figcaption></figcaption></figure>

HS Create is the hands-on creator platform and live publishing ecosystem that powers HellStreet’s world-building, showcases, and creator economy. It’s where ideas become playable spaces: creators design scenes, manage assets, stage events, and push finished worlds into HellStreet’s Exchange and live hubs. Think Dream. Create. Play. — the exact promise you see on the HSC site — made real with practical tooling, collaboration features, and a polished publish pipeline.

{% hint style="info" %}
Below is a thorough, documentation-level breakdown of HSC purpose, core capabilities, typical workflows, and how creators and teams interact with it
{% endhint %}

***

<figure><img src="/files/qGIAjdcGmwJxINTGrzrb" alt=""><figcaption></figcaption></figure>

***

#### Core identity & positioning 🎯 <a href="#core-identity-and-positioning" id="core-identity-and-positioning"></a>

* **What it is:** HSC is an integrated open-world sandbox & authoring platform aimed at creators of all skill levels — from hobbyists to professional studios. It combines a visual editor, an asset vault, staging/publish pipelines, and community-facing discovery (Showcase / Worlds).
* **Where it sits:** HSC is the visible creation layer of HellStreet — not a hidden backend — and it’s the primary place creators spend time designing, testing, and shipping experiences.
* **Current state:** Helstreet Create is in closed alpha (waitlist + Discord prioritization), with public docs and a growing showcase of pilot worlds and trailers on the official site. (See the HellStreet Create homepage for the waitlist and showcase visuals.)

***

<figure><img src="/files/9WIvUA4Lyltw47yrWjpL" alt=""><figcaption></figcaption></figure>

***

#### Primary capabilities (what HSC gives you) 🛠️ <a href="#primary-capabilities-what-hsc-gives-you" id="primary-capabilities-what-hsc-gives-you"></a>

```
Visual World Editor
```

Drag-and-drop scene assembly with modular tiles, prefab props, and editable gameplay objects (triggers, spawners, NPC controllers). Node-based logic / visual scripting for non-coders (timers, event triggers, simple AI flows) plus an advanced scripting hook for studios. Preview & test mode: quick local playtests and multi-user staging for small groups.

***

```
Vault & Asset Management
```

Centralized vault for assets (models, textures, animations, audio) with versioning, descriptive metadata, and lineage tracking so teams can reuse and iterate without losing history. Permission controls for team collaboration (owner / editor / contributor roles) and a lightweight content review flow.

***

```
Publish Pipeline & Staging
```

One-click package → staging → QA → publish. Packages include metadata (title, description, tags), preview media (thumbnail, 10–30s trailer), royalty settings, and optional monetization hooks (access passes, per-session fees). Automated validation checks: file size limits, polycount budgets, animation loops, and metadata completeness to reduce broken uploads and marketplace friction.

***

<figure><img src="/files/7BmHYkoxRAFSPdgqvK7C" alt=""><figcaption></figcaption></figure>

***

```
Monetization Primitives
```

Built-in hooks for access passes, per-session fees, in-world vendors, and revenue-split configuration (creator ↔ landowner ↔ platform). Creators can declare royalty splits and item pricing at publish time. Support for minting drops and attaching NFTs (ERC-721 / ERC-1155 style flows) to in-world items or access tokens.

***

```
Creator Analytics & Iteration Tools
```

Heatmaps, session funnels, retention cohorts, and revenue dashboards that reveal how players move through a world, where they drop off, and which assets generate sales. A/B testing support for different entrance flows, pricing, or layout variations to improve engagement and monetization.

***

```
Showcase & Community Discovery
```

Curated Showcase pages where standout worlds are featured with trailers and editorial blurbs; creators can submit for spotlight consideration. Integration with community channels (Discord) and waitlist/early access programs to build early audiences.

***

<figure><img src="/files/7yCl8NeZAHXgMQancYLf" alt=""><figcaption></figcaption></figure>

***

#### Typical creator workflow (practical) 🚧 <a href="#typical-creator-workflow-practical" id="typical-creator-workflow-practical"></a>

**Prototype:** Build a small playable loop in the visual editor using prefabs and logic nodes. **Vault & iterate:** Save assets to the Vault, version them, and invite collaborators. **Stage:** Push to staging for multi-user QA (invite testers, run playtests, gather heatmaps). **Publish:** Configure metadata, pricing/royalties, attach preview media, and publish to the Exchange / Showcase. **Operate & iterate:** Monitor analytics, release hotfixes, and run events (ticketed shows, timed drops).

*This loop allows creators to ship quickly, learn from real usage data, and monetize without building custom infra.*

***

#### Who HS Create is for (audience) 👥 <a href="#who-hs-create-is-for-audience" id="who-hs-create-is-for-audience"></a>

**Indie creators & hobbyists** who want powerful visual tooling without writing engine code. **Small studios** that need rapid iteration, staging, and analytics to polish live experiences. **Large teams / partners** that require asset lineage, access controls, and white-glove publishing support. **Event producers & brands** that want to run ticketed or branded experiences inside HellStreet.

***

<figure><img src="/files/0FLoeRDHfswJwHxs7fxL" alt=""><figcaption></figcaption></figure>

***

#### Collaboration & governance ✍️ <a href="#collaboration-and-governance" id="collaboration-and-governance"></a>

Team roles and permissioning in HSC let creators collaborate safely; grant programs and spotlight opportunities surface high-quality work. Submission and curation flows feed the Showcase — community engagement (Discord activity, referrals) can influence waitlist priority and promotional placement.

***

#### Safety, QA & policy checks ⚖️ <a href="#safety-qa-and-policy-checks" id="safety-qa-and-policy-checks"></a>

HSC's publish pipeline includes automated content checks (copyright flags, NSFW scanning, metadata validation) plus human moderation for contested claims. Marketplace publish rules enforce clear IP declarations and royalty settings; disputes follow a documented support & appeals process.

***

<figure><img src="/files/tPalufgR4U3sND4syM4D" alt=""><figcaption></figcaption></figure>

***

#### How HSC ties to HellStreet’s economy & live worlds 🔗 <a href="#how-hsc-ties-to-hellstreets-economy-and-live-worlds" id="how-hsc-ties-to-hellstreets-economy-and-live-worlds"></a>

Worlds built in HSC publish directly to HellStreet’s live hubs and Exchange. Items and passes created in HSC carry metadata and provenance that connect to on-chain receipts or internal ownership records. HellStreet Create exposes monetization primitives so creators can sell access, list items, or set up rent/lease models for LAND holders — allowing a single authoring environment to feed the broader HellStreet economy.

***

#### Access, docs & community (how to get started) 🚪 <a href="#access-docs-and-community-how-to-get-started" id="access-docs-and-community-how-to-get-started"></a>

**Closed alpha / waitlist:** sign up on the HSC homepage to request early access; active community participation (Discord) helps move you up the list. **Docs & tutorials:** official docs include editor walkthroughs, metadata schemas, asset guidelines, and publishing checklists — review them before your first publish. **Showcase & examples:** watch trailers and sample worlds for design inspiration and to understand the platform’s production values.

***

<figure><img src="/files/JbGPZfN4JBWl6qCrtnXN" alt=""><figcaption></figcaption></figure>

***

#### Practical tips & best practices ✅ <a href="#practical-tips-and-best-practices" id="practical-tips-and-best-practices"></a>

* Start small: ship a 3–5 minute playable loop before building out large areas.
* Use the Vault’s versioning: it saves time and prevents regressions during iteration.
* Add clear metadata and a short trailer — worlds with good previews convert better in the Exchange.
* Monitor heatmaps after publish and prioritize fixes for high-traffic choke points.

***

#### Why HS Create matters for HellStreet 🌟 <a href="#why-hs-create-matters-for-hellstreet" id="why-hs-create-matters-for-hellstreet"></a>

HSC is the creator engine of HellStreet: the place where community imagination turns into playable worlds, and where creators have the tools to iterate, publish, and earn. By combining approachable visual tools, rigorous staging/publish flows, and integrated monetization & analytics, HSC makes it practical for anyone to become a world-builder — and gives HellStreet a steady pipeline of fresh, discoverable experiences.

***

<figure><img src="/files/b7sAic6XMrs3cccyrHsh" alt=""><figcaption></figcaption></figure>


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